One dungeon a day, the same for everyone.
A turn-based pixel roguelike you can finish in 15 minutes. Read what each monster is about to do, answer it, and beat the boss on floor 5. Your first run of the day counts on the daily board.
No download, on a computer or a phone. The demo is one fixed dungeon that plays right here, with no account.
Read the fight
Nothing moves until you do, and the monsters show their hand. A brute raises its weapon a turn before it swings. A goblin crouches before it lunges. An archer draws, and red squares show where the arrow will fly. Brace to take the blow, Dash to get clear, or use your class move to break the attack.
One dungeon. Everyone. Every day.
Each day brings a new five-floor dungeon, and every player gets the same one: the same rooms, monsters, loot and boss. A daily rule bends every run, and six bosses take turns guarding floor 5. Yesterday's top three players each leave a signed gift somewhere in today's dungeon.
A different hero every run
Play the armoured Knight, the quick Rogue or the frail but deadly Mage. Pick perks as you level, take a promotion at level 4, and find gear that merges with its twin. Fountains, anvils, shrines, altars and a merchant each offer a choice with a cost.
Something to chase
A daily leaderboard, a grade for every win, medals, and a codex that fills in as you meet monsters and find items. Every run is a list of moves the server replays to check the score, so the board stays fair.
