Dungelo

One dungeon a day, the same for everyone.

A turn-based pixel roguelike you can finish in 15 minutes. Read what each monster is about to do, answer it, and beat the boss on floor 5. Your first run of the day counts on the daily board.

No download, on a computer or a phone. The demo is one fixed dungeon that plays right here, with no account.

A goblin crouches to lunge and a skeleton raises its weapon in a narrow corridor, with the tiles they will hit marked red

Read the fight

Nothing moves until you do, and the monsters show their hand. A brute raises its weapon a turn before it swings. A goblin crouches before it lunges. An archer draws, and red squares show where the arrow will fly. Brace to take the blow, Dash to get clear, or use your class move to break the attack.

The Warden fights the hero in the sealed boss hall on floor 5

One dungeon. Everyone. Every day.

Each day brings a new five-floor dungeon, and every player gets the same one: the same rooms, monsters, loot and boss. A daily rule bends every run, and six bosses take turns guarding floor 5. Yesterday's top three players each leave a signed gift somewhere in today's dungeon.

The level 4 promotion choice, with three ways to grow the hero

A different hero every run

Play the armoured Knight, the quick Rogue or the frail but deadly Mage. Pick perks as you level, take a promotion at level 4, and find gear that merges with its twin. Fountains, anvils, shrines, altars and a merchant each offer a choice with a cost.

The end of a winning run, with its grade and score

Something to chase

A daily leaderboard, a grade for every win, medals, and a codex that fills in as you meet monsters and find items. Every run is a list of moves the server replays to check the score, so the board stays fair.